Making Sailing Feel Right in Sailswept
How small visual and feedback changes transformed the feel of sailing in my indie game.
About the game
Sailswept is a self-contained story set across a chain of lakes during the height of summer. It's a quiet, reflective experience where movement and atmosphere matter just as much as mechanics.
It's being built in Godot by a solo developer, and is still early in development — everything you see here will keep evolving.
Wind drives everything — your speed, the waves, the water itself. Gusts and direction changes are visible on the lake, so you sail by eye, not by UI.
Your boat heels as it catches the wind. Find a beam reach and you'll feel it lean and pick up speed.
Drift between islands, channels and lake beds in a quiet, low-poly world at the height of summer.
Media
Devlog
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